Petercsák Tivadar – Veres Gábor szerk.: Agria 44. (Az Egri Múzeum Évkönyve - Annales Musei Agriensis, 2008)

Domboróczki László: Számítógépes módszerek régészeti adatok tárolására, elemzésére és bemutatására: esettanulmányok Heves megyéből

Fig. 7. Image from the virtual reconstruction of the settlement phases at Füzesabony-Gubakút To achieve the desired virtual settlement reconstruction of the Füzesabony­Gubakút neolithic site, our program combines complex data processing, map han­dling and 3D animation. This was developed in Flash by Henrik Ritz. Working on many layers means there is no problem creating different maps of the site or show­ing different features in different combinations. It is capable of giving us infor­mation on the various features and can show some of the most important finds on the screen. Detailed spatial find analyses of different find types such as stones, ani­mal bones, anthropological materials etc. are also available. The most interesting part of the program is the 3D animation. Among the program units the house­building process, the inner furniture of the houses, and the virtual reconstruction 14

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