Petercsák Tivadar – Veres Gábor szerk.: Agria 44. (Az Egri Múzeum Évkönyve - Annales Musei Agriensis, 2008)
Domboróczki László: Számítógépes módszerek régészeti adatok tárolására, elemzésére és bemutatására: esettanulmányok Heves megyéből
Fig. 7. Image from the virtual reconstruction of the settlement phases at Füzesabony-Gubakút To achieve the desired virtual settlement reconstruction of the FüzesabonyGubakút neolithic site, our program combines complex data processing, map handling and 3D animation. This was developed in Flash by Henrik Ritz. Working on many layers means there is no problem creating different maps of the site or showing different features in different combinations. It is capable of giving us information on the various features and can show some of the most important finds on the screen. Detailed spatial find analyses of different find types such as stones, animal bones, anthropological materials etc. are also available. The most interesting part of the program is the 3D animation. Among the program units the housebuilding process, the inner furniture of the houses, and the virtual reconstruction 14